CodeX: Mission Promos

Mission 13: Sounds Fun

In this Mission, students will create a user-friendly graphical interface and explore the “soundlib” library for CodeX sound effects. Students will learn how to play sounds and music in the background while other code is running, make sound effects for games and user feedback, and control the pitch and loop sounds.



Mission 14: Line Art

In this Mission, students will create beautiful visual art and learn about the magic of computer graphics with just a few lines of code and the power of the pixel. Students will learn more about the bitmap object, x & y coordinates of the display, line drawing functions, drawing an envelope, and using a for loop.



Mission 15: Handball

In this Mission, students will build a handheld gaming framework, culminating in a fun, playable game. This lesson is the first of a 2-part Mission sequence to develop a retro video game of American Handball:

  • The game is like a 1-player version of the classic "Pong".
  • Buttons move a paddle side-to-side across the bottom of the screen.
  • A ball bounces off the sides and top of the screen.
  • Score points by hitting the ball with your paddle.
  • You get 3 "lives" - lose those balls and it's GAME OVER!


Mission 16: Breakout!

This mission starts where the previous Handball Mission left off. You'll need to use Save As... to save your Handball code to a new file for Breakout. The game Breakout adds 8 rows of bricks as shown at right (original Atari Arcade screen). By the end of this mission the player will be able to score points by smashing bricks! Different color bricks are worth different points.